Project Name File Name Usage Source Code Link
NDistribUnit TestDelegateFixture.cs testDelegate.ar.AsyncWaitHandle.WaitOne(1000, false ) Link To Source File
Castle.Windsor-READONLY DispatcherObjectTestCase.cs called.WaitOne(5000, false) Link To Source File
Castle.Windsor-READONLY ManualWorker.cs ready.WaitOne(5000, false) Link To Source File
Castle.Windsor-READONLY SynchronizeFacilityTestCase.cs called.WaitOne(5000, false) Link To Source File
Windsor DispatcherObjectTestCase.cs called.WaitOne(5000, false) Link To Source File
Windsor ManualWorker.cs ready.WaitOne(5000, false) Link To Source File
Windsor SynchronizeFacilityTestCase.cs called.WaitOne(5000, false) Link To Source File
Fibrous AsyncRequestReplyChannelTests.cs received.WaitOne(1000, false) Link To Source File
Fibrous BasicExamples.cs reset.WaitOne(5000, false) Link To Source File
Fibrous BasicExamples.cs reset.WaitOne(5000, false) Link To Source File
Fibrous BasicExamples.cs reset.WaitOne(5000, false) Link To Source File
Fibrous BasicExamples.cs reset.WaitOne(10000, false) Link To Source File
Fibrous BasicExamples.cs reset.WaitOne(10000, false) Link To Source File
Fibrous PerfTests.cs reset.WaitOne(30000, false) Link To Source File
Fibrous PerfTests.cs reset.WaitOne(30000, false) Link To Source File
Fibrous PerfTests.cs reset.WaitOne(30000, false) Link To Source File
Fibrous QueueChannelTests.cs reset.WaitOne(10000, false) Link To Source File
Fibrous QueueChannelTests.cs reset.WaitOne(10000, false) Link To Source File
Fibrous QueueChannelTests.cs reset.WaitOne(10000, false) Link To Source File
EasyNMS NmsProducer.cs // Wait for a response for up to [timeout] seconds. This blocks until the timeout expires or a message is received (.Set() is called on the trigger then, allowing execution to continue). asyncMessageHelper.Trigger.WaitOne(remainingTime, true) Link To Source File
localtunnel-net-client SslStreamBase.cs internalAsyncResult.AsyncWaitHandle.WaitOne(WaitTimeOut, false) Link To Source File
localtunnel-net-client SslStreamBase.cs internalAsyncResult.AsyncWaitHandle.WaitOne(WaitTimeOut, false) Link To Source File
localtunnel-net-client SslStreamBase.cs handshakeAsyncResult.AsyncWaitHandle.WaitOne(WaitTimeOut, false) Link To Source File
Footloose MessageOriginator.cs messageResultSignal.WaitOne(transportCannel.Timeout, true) Link To Source File
Footloose MessageDispatcherTest.cs asyncMethodCalledSignal.WaitOne(5000, true) Link To Source File
Footloose MessageDispatcherTest.cs asyncMethodCalledSignal.WaitOne(5000, true) Link To Source File
Footloose MessageDispatcherTest.cs asyncMethodCalledSignal.WaitOne(5000, true) Link To Source File
Footloose MessageOriginatorTest.cs asyncMethodCalledSignal.WaitOne(50000, true) Link To Source File
Footloose MessageOriginatorTest.cs asyncMethodCalledSignal.WaitOne(50000, true) Link To Source File
Footloose ServiceProxyTest.cs asyncMethodCalledSignal.WaitOne(5000, true) Link To Source File
Footloose XmppConnectionManager.cs successfullyConnectedSignal.WaitOne(transportChannel.Timeout, true) Link To Source File
evemu_incursion Actor.cs m_waitHandle.WaitOne(5000, false) Link To Source File
Filechronization ConnectionManager.cs _waitHandle.WaitOne(0, false) Link To Source File
Filechronization ConnectionManager.cs _waitHandle.WaitOne(0, false) Link To Source File
ILSpy MTA2STA.cs callDone.WaitOne(5000, true) Link To Source File
SharpDevelop UnmanagedCircularBuffer.cs circularBuffer.nonEmptyEvent.WaitOne(ReadTimeout, false) Link To Source File
SharpDevelop UnmanagedCircularBuffer.cs circularBuffer.nonFullEvent.WaitOne(WriteTimeout, false) Link To Source File
SharpDevelop MTA2STA.cs callDone.WaitOne(5000, true) Link To Source File
SharpDevelop ProcessRunner.cs endOfOutput.WaitOne(timeout == int.MaxValue ? Timeout.Infinite : timeout, false) Link To Source File
SharpDevelop ProcessExitedTestFixture.cs exitEvent.WaitOne(2500, true) Link To Source File
MiniTwitter-Mod App.xaml.cs mutex.WaitOne(0, false) Link To Source File
Fracture JobQueue.cs _WaiterSignal.WaitOne(timeoutMs, false) Link To Source File
SIinformer DownloadEngine.cs evtDownload.WaitOne(0, false) Link To Source File
SIinformer DownloadProgress.cs evtDownload.WaitOne(0, false) Link To Source File
monodevelop DebuggerController.cs runningEvent.WaitOne (15000, false) Link To Source File
monodevelop DebuggerController.cs exitedEvent.WaitOne (2000, false) Link To Source File
monodevelop CorMethodCall.cs DoneEvent.WaitOne (timeout, false) Link To Source File
monodevelop CorDebuggerSession.cs doneEvent.WaitOne (ctx.Options.EvaluationTimeout, false) Link To Source File
monodevelop CorDebuggerSession.cs doneEvent.WaitOne (ctx.Options.EvaluationTimeout, false) Link To Source File
monodevelop Extensions.cs res.AsyncWaitHandle.WaitOne (timeout > 0 ? timeout : Timeout.Infinite, true) Link To Source File
monodevelop ApplicationBackendController.cs runningEvent.WaitOne (10000, false) Link To Source File
monodevelop ApplicationBackendController.cs runningEvent.WaitOne (9000, false) Link To Source File
monodevelop ApplicationBackendController.cs runningEvent.WaitOne (10000, false) Link To Source File
monodevelop ApplicationBackendController.cs runningEvent.WaitOne (9000, false) Link To Source File
monodevelop TimedEvaluator.cs task.RunFinishedEvent.WaitOne (RunTimeout, false) Link To Source File
monodevelop ProcessHostController.cs runningEvent.WaitOne (15000, false) Link To Source File
monodevelop ProcessHostController.cs runningEvent.WaitOne (15000, false) Link To Source File
monodevelop ProcessHostController.cs exitedEvent.WaitOne (shutdownTimeout, false) Link To Source File
monodevelop DisposerFormatterSink.cs ev.WaitOne (timeout, false) Link To Source File
monodevelop ProjectDomService.cs parseEvent.WaitOne (5000, true) Link To Source File
TwitterStudio DialogboxPurger.cs // We should never deadlock here, hence do not use the lock. Wait to be sure that the thread started. this.threadStarted.WaitOne(3500, false) Link To Source File
TwitterStudio DialogboxPurger.cs this.threadDone.WaitOne(numberOfMillisecondsToWait, false) Link To Source File
mooege SslStreamBase.cs internalAsyncResult.AsyncWaitHandle.WaitOne(WaitTimeOut, false) Link To Source File
mooege SslStreamBase.cs internalAsyncResult.AsyncWaitHandle.WaitOne(WaitTimeOut, false) Link To Source File
mooege SslStreamBase.cs handshakeAsyncResult.AsyncWaitHandle.WaitOne(WaitTimeOut, false) Link To Source File
Rebus TestRebusOnRabbit.cs resetEvent.WaitOne(TimeSpan.FromSeconds(messageCount*0.01) + accountForLatency) Link To Source File
CodingDojoHelper DialogboxPurger.cs // We should never deadlock here, hence do not use the lock. Wait to be sure that the thread started. this.threadStarted.WaitOne(3500, false) Link To Source File
CodingDojoHelper DialogboxPurger.cs this.threadDone.WaitOne(numberOfMillisecondsToWait, false) Link To Source File
Paralect.ServiceBus MutexFactory.cs queueMutex.WaitOne(-1, false) Link To Source File
Paralect.ServiceBus MutexFactory.cs queueMutex.WaitOne(-1, false) Link To Source File
Floe StunUdpClient.cs arr.AsyncWaitHandle.WaitOne(Math.Max(1, StunTimeout - (int)(DateTime.Now - startTime).TotalMilliseconds)) Link To Source File
RS-TV-Show-Tracker DetectOpenFiles.cs _mr.WaitOne(wait, false) Link To Source File
Picasso SRV1.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso SRV1.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso SRV1.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso SRV1.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso SRV1.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso SRV1Camera.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso SRV1Camera.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso SRV1Camera.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso Qwerk.Video.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso Qwerk.Video.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso Qwerk.Video.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso AsyncVideoSource.cs isProcessingThreadAvailable.WaitOne( 0, false ) Link To Source File
Picasso JPEGStream.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso JPEGStream.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso JPEGStream.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso JPEGStream.cs stopEvent.WaitOne( msec, false ) Link To Source File
Picasso JPEGStream.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso MJPEGStream.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso MJPEGStream.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso MJPEGStream.cs reloadEvent.WaitOne( 0, false ) Link To Source File
Picasso MJPEGStream.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso MJPEGStream.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso FileVideoSource.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso FileVideoSource.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso VideoCaptureDevice.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso VideoCaptureDevice.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso VideoCaptureDevice.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso Kinect.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso AVIFileVideoSource.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso AVIFileVideoSource.cs stopEvent.WaitOne( msec, false ) Link To Source File
Picasso XimeaVideoSource.cs stopEvent.WaitOne( 0, false ) Link To Source File
Picasso XimeaVideoSource.cs stopEvent.WaitOne( msec, false ) Link To Source File
sones SmartThreadPool.cs _isIdleWaitHandle.WaitOne(millisecondsTimeout, false) Link To Source File
sones WorkItem.cs wh.WaitOne(millisecondsTimeout, exitContext) Link To Source File
sones WorkItemsGroup.cs _isIdleWaitHandle.WaitOne(millisecondsTimeout, false) Link To Source File
csharputils SecureSocket.cs ar.AsyncWaitHandle.WaitOne(200, false) Link To Source File
csharputils SecureSocket.cs ar.AsyncWaitHandle.WaitOne(200, false) Link To Source File
csharputils SecureSocket.cs ti.AsyncResult.AsyncWaitHandle.WaitOne(200, false) Link To Source File
csharputils SecureSocket.cs ti.AsyncResult.AsyncWaitHandle.WaitOne(200, false) Link To Source File
csharputils SecureSocket.cs ar.AsyncWaitHandle.WaitOne(200, false) Link To Source File
csharputils SocketController.cs ret.AsyncResult.AsyncWaitHandle.WaitOne(200, false) Link To Source File
csharputils SocketController.cs ret.AsyncResult.AsyncWaitHandle.WaitOne(200, false) Link To Source File
csharputils SocketController.cs ret.AsyncWaitHandle.WaitOne(200, false) Link To Source File
hoehoe2 Program.cs mt.WaitOne(0, false) Link To Source File
StarlitTwit Program.cs mutex.WaitOne(0, false) Link To Source File
torshify NativeSession.cs _mainThreadNotification.WaitOne(waitTime, false) Link To Source File