Project Name File Name Usage Source Code Link
Agents ThreadPoolDaemon.cs Interlocked.Exchange(ref _scheduled, 1) Link To Source File
Agents ThreadPoolDaemon.cs Interlocked.Exchange(ref _scheduled, 1) Link To Source File
Agents MessageQueueSubscriber.cs Interlocked.Exchange(ref _state, 2) Link To Source File
ASP.NET-Mvc-3 SingleEntryGate.cs Interlocked.Exchange(ref _status, ENTERED) Link To Source File
AutoMapper ConcurrentHashtable.cs Interlocked.Exchange(ref _AssessSegmentationPending, 1) Link To Source File
AutoMapper ConcurrentHashtable.cs Interlocked.Exchange(ref _AssessSegmentationPending, 1) Link To Source File
AutoMapper ConcurrentHashtable.cs Interlocked.Exchange(ref _AssessSegmentationPending, 0) Link To Source File
sable-fx EditorViewAdapter.cs Interlocked.Exchange(ref _colorizing, 1) Link To Source File
Castle.Windsor-READONLY ThreadSafeFlag.cs Interlocked.Exchange(ref signaled, 1) Link To Source File
Windsor ThreadSafeFlag.cs Interlocked.Exchange(ref signaled, 1) Link To Source File
sshnet AsyncResult.cs Interlocked.Exchange(ref this._completedState, completedSynchronously ? _stateCompletedSynchronously : _stateCompletedAsynchronously) Link To Source File
c-raft Client.Send.cs Interlocked.Exchange(ref _TimesEnqueuedForSend, 0) Link To Source File
c-raft Client.Send.cs Interlocked.Exchange(ref _TimesEnqueuedForSend, 0) Link To Source File
c-raft Client.Send.cs Interlocked.Exchange(ref _chunkTimerRunning, 0) Link To Source File
c-raft Client.Send.cs Interlocked.Exchange(ref _chunkTimerRunning, 1) Link To Source File
c-raft Server.cs /* Better to "signal" that the chunk can be queued again before saving, * we don't know which signaled changes will be saved during the save */ Interlocked.Exchange(ref client.Owner.ChangesToSave, 0) Link To Source File
c-raft Server.cs /* Better to "signal" that the chunk can be queued again before saving, * we don't know which signaled changes will be saved during the save */ Interlocked.Exchange(ref client.Owner.ChangesToSave, 0) Link To Source File
c-raft Server.cs Interlocked.Exchange(ref client.TimesEnqueuedForRecv, 0) Link To Source File
c-raft Server.cs Interlocked.Exchange(ref _asyncAccepts, 1) Link To Source File
c-raft Server.cs Interlocked.Exchange(ref _asyncAccepts, 0) Link To Source File
c-raft Server.cs Interlocked.Exchange(ref _clientDictChanges, 0) Link To Source File
c-raft Server.cs Interlocked.Exchange(ref _authClientDictChanges, 0) Link To Source File
c-raft Server.cs Interlocked.Exchange(ref _entityDictChanges, 0) Link To Source File
c-raft Chunk.cs Interlocked.Exchange(ref SpreadingSkylight, 1) Link To Source File
c-raft Chunk.cs Interlocked.Exchange(ref NumBlocksToUpdate, 0) Link To Source File
c-raft ChunkBase.cs Interlocked.Exchange(ref _TimerStarted, 0) Link To Source File
c-raft WorldManager.cs /* Better to "signal" that the chunk can be queued again before saving, * we don't know which signaled changes will be saved during the save */ Interlocked.Exchange(ref chunk.ChangesToSave, 0) Link To Source File
c-raft WorldManager.cs /* Better to "signal" that the chunk can be queued again before saving, * we don't know which signaled changes will be saved during the save */ Interlocked.Exchange(ref chunk.ChangesToSave, 0) Link To Source File
c-raft WorldManager.cs Interlocked.Exchange(ref Chunks.Changes, 0) Link To Source File
c-raft TestClient.cs Interlocked.Exchange(ref SendRunning, 0) Link To Source File
c-raft TestClient.cs Interlocked.Exchange(ref SendRunning, 1) Link To Source File
dextop LongPollingQueue.cs Interlocked.Exchange(ref notifyPending, 1) Link To Source File
ConcurrentList ConcurrentList.cs Interlocked.Exchange(ref _nextIndex, 0) Link To Source File
localtunnel-net-client AsyncResult.cs Interlocked.Exchange(ref this._completedState, completedSynchronously ? _stateCompletedSynchronously : _stateCompletedAsynchronously) Link To Source File
fubumvc OwinHttpWriter.cs Interlocked.Exchange(ref m_CompletedState, completedSynchronously ? c_StateCompletedSynchronously : c_StateCompletedAsynchronously) Link To Source File
Memoizer.NET MemoizerTests.cs Interlocked.Exchange(ref reallySlowNetworkInvocation1b_INVOCATION_COUNTER, 0) Link To Source File
Memoizer.NET MemoizerTests.cs //Console.WriteLine(reallySlowNetworkInvocation1c_INVOCATION_COUNTER); Interlocked.Exchange(ref reallySlowNetworkInvocation1c_INVOCATION_COUNTER, 0) Link To Source File
Memoizer.NET MemoizerTests.cs //int NUMBER_OF_ITERATIONS = numberOfIterations; Interlocked.Exchange(ref reallySlowNetworkInvocation1a_INVOCATION_COUNTER, 0) Link To Source File
Memoizer.NET MemoizerTests.cs //int NUMBER_OF_ITERATIONS = numberOfIterations; Interlocked.Exchange(ref reallySlowNetworkInvocation1a_INVOCATION_COUNTER, 0) Link To Source File
MvcPerf SingleEntryGate.cs Interlocked.Exchange(ref _status, ENTERED) Link To Source File
SharpDevelop AtomicBoolean.cs Interlocked.Exchange(ref val, 1) Link To Source File
SharpDevelop AtomicBoolean.cs Interlocked.Exchange(ref val, 0) Link To Source File
SharpDevelop EditorViewAdapter.cs Interlocked.Exchange(ref _colorizing, 1) Link To Source File
MiniTwitter-Mod MainWindow.xaml.cs Interlocked.Exchange(ref Updating, 0) Link To Source File
MiniTwitter-Mod MainWindow.xaml.cs Interlocked.Exchange(ref Updating, 0) Link To Source File
MiniTwitter-Mod BitlyHelper.cs Interlocked.Exchange(ref failCount, 0) Link To Source File
MiniTwitter-Mod BitlyHelper.cs Interlocked.Exchange(ref failCount, 0) Link To Source File
MiniTwitter-Mod Timeline.cs Interlocked.Exchange(ref _unreadCount, value) Link To Source File
Mystique FilterList.cs Interlocked.Exchange(ref initCheckFlag,1) Link To Source File
Mystique TimelineScrollLockBehavior.cs Interlocked.Exchange(ref scrollWaitCount, 0) Link To Source File
Fracture Future.cs Interlocked.Exchange(ref _State, newState) Link To Source File
Fracture Future.cs Interlocked.Exchange(ref _State, State_Disposed) Link To Source File
Fracture RenderManager.cs Interlocked.Exchange(ref State, State_Preparing) Link To Source File
Fracture RenderManager.cs Interlocked.Exchange(ref State, State_Prepared) Link To Source File
Fracture WorkerThread.cs Interlocked.Exchange(ref _ThreadRunning, 1) Link To Source File
Logos.Utility AsyncResult.cs Interlocked.Exchange(ref m_nState, bCompletedSynchronously ? State.CompletedSynchronously : State.CompletedAsynchronously) Link To Source File
LoreSoft.Shared CacheManager.cs Interlocked.Exchange(ref _isRunning, 1) Link To Source File
LoreSoft.Shared CacheManager.cs Interlocked.Exchange(ref _isRunning, 0) Link To Source File
LoreSoft.Shared PipelineBase.cs Interlocked.Exchange(ref _runningCount, 1) Link To Source File
LoreSoft.Shared PipelineBase.cs Interlocked.Exchange(ref _runningCount, 0) Link To Source File
PexFaultLocalization RefBool.cs Interlocked.Exchange(ref _value, newValue ? 1 : 0) Link To Source File
PexFaultLocalization RefInt.cs Interlocked.Exchange(ref _value, newValue) Link To Source File
PexFaultLocalization ICancelManager.cs Interlocked.Exchange(ref this.cancelling, 0) Link To Source File
PexFaultLocalization ParallelBreadthFirstSearchAlgorithm.cs Interlocked.Exchange( ref this.vertexIndexedColors[this.vertexIndices[s]], (int)GraphColor.Gray) Link To Source File
SuperSocket MainWindow.xaml.cs Interlocked.Exchange(ref m_TotalMessages, 0) Link To Source File
EasyNetQ Program.cs Interlocked.Exchange(ref messageCount, 0) Link To Source File
EasyNetQ Program.cs Interlocked.Exchange(ref messageCount, 0) Link To Source File
monodevelop PythonParserInternal.cs Interlocked.Exchange (ref m_sinceCycle, 0) Link To Source File
monodevelop AtomicInteger.cs Interlocked.Exchange (ref val, newValue) Link To Source File
FubuRaven.NTCoding.com SqlMapper.cs Interlocked.Exchange(ref collect, 0) Link To Source File
ODataLib BaseAsyncResult.cs System.Threading.Interlocked.Exchange(ref result.done, 1) Link To Source File
ODataLib BaseAsyncResult.cs System.Threading.Interlocked.Exchange(ref this.userNotified, 1) Link To Source File
ODataLib BaseAsyncResult.cs System.Threading.Interlocked.Exchange(ref this.completed, 2) Link To Source File
ODataLib DataServiceContext.cs System.Threading.Interlocked.Exchange(ref this.requestStatus, 2) Link To Source File
ODataLib BaseAsyncResult.cs System.Threading.Interlocked.Exchange(ref result.done, 1) Link To Source File
ODataLib BaseAsyncResult.cs System.Threading.Interlocked.Exchange(ref this.userNotified, 1) Link To Source File
ODataLib BaseAsyncResult.cs System.Threading.Interlocked.Exchange(ref this.completed, 2) Link To Source File
ODataLib DataServiceContext.cs System.Threading.Interlocked.Exchange(ref this.requestStatus, 2) Link To Source File
ODataLib BaseAsyncResult.cs System.Threading.Interlocked.Exchange(ref result.done, 1) Link To Source File
ODataLib BaseAsyncResult.cs System.Threading.Interlocked.Exchange(ref this.userNotified, 1) Link To Source File
ODataLib BaseAsyncResult.cs System.Threading.Interlocked.Exchange(ref this.completed, 2) Link To Source File
ODataLib DataServiceContext.cs System.Threading.Interlocked.Exchange(ref this.requestStatus, 2) Link To Source File
WCFWeb DiagnosticEventProvider.cs Interlocked.Exchange(ref this.isDisposed, 1) Link To Source File
WCFWeb HttpRequestMessage.cs Interlocked.Exchange(ref sendStatus, messageAlreadySent) Link To Source File
Automapper ConcurrentHashtable.cs Interlocked.Exchange(ref _AssessSegmentationPending, 1) Link To Source File
Automapper ConcurrentHashtable.cs Interlocked.Exchange(ref _AssessSegmentationPending, 1) Link To Source File
Automapper ConcurrentHashtable.cs Interlocked.Exchange(ref _AssessSegmentationPending, 0) Link To Source File
ProjectExtensions.Azure.ServiceBus AnonymousDisposable.cs Interlocked.Exchange(ref this.isDisposed, 1) Link To Source File
kudu ApplicationManagerExtensions.cs Interlocked.Exchange(ref _errorCallbackInitialized, 1) Link To Source File
IrcSharp Client.Send.cs Interlocked.Exchange(ref _timesEnqueuedForSend, 0) Link To Source File
IrcSharp Client.Send.cs Interlocked.Exchange(ref _timesEnqueuedForSend, 0) Link To Source File
IrcSharp IrcServer.cs Interlocked.Exchange(ref _asyncAccepts, 1) Link To Source File
IrcSharp IrcServer.cs Interlocked.Exchange(ref client.TimesEnqueuedForRecv, 0) Link To Source File
IrcSharp IrcServer.cs Interlocked.Exchange(ref _asyncAccepts, 0) Link To Source File
ravendb HttpServer.cs Interlocked.Exchange(ref reqNum, 0) Link To Source File
ravendb HttpServer.cs Interlocked.Exchange(ref physicalRequestsCount, 0) Link To Source File
ravendb TransactionalStorage.cs Interlocked.Exchange(ref lastUsageTime, SystemTime.Now.ToBinary()) Link To Source File
QuickGraph ICancelManager.cs Interlocked.Exchange(ref this.cancelling, 0) Link To Source File
QuickGraph ICancelManager.cs Interlocked.Exchange(ref this.cancelling, 0) Link To Source File
QuickGraph ParallelBreadthFirstSearchAlgorithm.cs Interlocked.Exchange( ref this.vertexIndexedColors[this.vertexIndices[s]], (int)GraphColor.Gray) Link To Source File
MOUSE Node.cs Interlocked.Exchange(ref _updateLoopRunning, 0) Link To Source File
GenesisEngine StatisticsViewModel.cs Interlocked.Exchange(ref _statistics.NumberOfSplitsScheduledPerInterval, 0) Link To Source File
GenesisEngine StatisticsViewModel.cs Interlocked.Exchange(ref _statistics.NumberOfSplitsCanceledPerInterval, 0) Link To Source File
OpenStory AtomicBoolean.cs Interlocked.Exchange(ref this.value, newValueAsInt) Link To Source File
OpenStory AtomicInteger.cs Interlocked.Exchange(ref this.value, newValue) Link To Source File
spring-net-amqp AtomicBoolean.cs Interlocked.Exchange(ref _booleanValue, u) Link To Source File
spring-net-amqp AtomicInteger.cs Interlocked.Exchange(ref _integerValue, newValue) Link To Source File
hoehoe2 Tween.Privates.cs Interlocked.Exchange(ref counter, timerPeriod) Link To Source File
hoehoe2 Tween.Privates.cs Interlocked.Exchange(ref _resumeWait, 0) Link To Source File
hoehoe2 Tween.Privates.cs Interlocked.Exchange(ref _refreshFollowers, 0) Link To Source File
hoehoe2 Tween.Privates.cs Interlocked.Exchange(ref _usCounter, _SettingDialog.UserstreamPeriodInt) Link To Source File
talifun-commander FolderWatcherService.cs Interlocked.Exchange(ref _alreadyDisposed, 1) Link To Source File
talifun-commander EnhancedFileSystemWatcher.cs Interlocked.Exchange(ref _alreadyDisposed, 1) Link To Source File
twdc SingleEntryGate.cs Interlocked.Exchange(ref _status, ENTERED) Link To Source File
twdc SingleEntryGate.cs Interlocked.Exchange(ref _status, ENTERED) Link To Source File
WCell SpinWaitLock.cs Interlocked.Exchange(ref _owner, NoOwner) Link To Source File
WCell SelfRunningTaskQueue.cs Interlocked.Exchange(ref _currentUpdateThreadId, 0) Link To Source File
WCell PacketIn.cs Interlocked.Exchange(ref _offset, -1) Link To Source File
WCell Channel.cs Interlocked.Exchange(ref Actor.Status, (int)ActorStatus.Waiting) Link To Source File
WCell Channel.cs Interlocked.Exchange(ref Actor.Status, (int)ActorStatus.Exited) Link To Source File
msgpack-rpc-cli FreezableObject.cs Interlocked.Exchange( ref this._isFrozen, 1 ) Link To Source File
msgpack-rpc-cli StandardObjectPool`1.cs Interlocked.Exchange( ref this._isCorrupted, 1 ) Link To Source File
msgpack-rpc-cli ClientTransport.cs Interlocked.Exchange( ref this._isDisposed, 1 ) Link To Source File
msgpack-rpc-cli ClientTransportManager.cs Interlocked.Exchange( ref this._isInShutdown, 1 ) Link To Source File
msgpack-rpc-cli ServerTransport.cs Interlocked.Exchange( ref this._isDisposed, 1 ) Link To Source File
msgpack-rpc-cli ServerTransport.cs Interlocked.Exchange( ref this._isClientShutdown, 1 ) Link To Source File
msgpack-rpc-cli ServerTransportManager.cs Interlocked.Exchange( ref this._isInShutdown, 1 ) Link To Source File
msgpack-rpc-cli InProcServerTransport.cs Interlocked.Exchange( ref this._isDisposed, 1 ) Link To Source File
msgpack-rpc-cli StandardObjectPoolTest.cs Interlocked.Exchange( ref this._isDisposed, 1 ) Link To Source File
NLiblet ByteArraySegmentsStream.cs Interlocked.Exchange( ref this._isDisposed, 1 ) Link To Source File