Project Name File Name Usage Source Code Link
dotRant IrcClient.cs connectionWait.Reset() Link To Source File
RunJS ScriptRunner.cs exitWait.Reset() Link To Source File
Symbiote CallbackResult.cs ResetEvent.Reset() Link To Source File
Agents WaitQueue.cs _event.Reset() Link To Source File
mono-reactive Observable.Latest.cs wait.Reset () Link To Source File
NDistribUnit CrossThreadPipe.cs // clear the event, if some other threads called // the event.Set() inbetween bufferHasItems.Reset() Link To Source File
babelim IAsyncProxyResult.cs this.waitHandle.Reset() Link To Source File
Lokad.Cloud SingleRuntimeHost.cs _stoppedWaitHandle.Reset() Link To Source File
sshnet ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
sshnet ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
sshnet ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
sshnet ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
sshnet ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
sshnet ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
sshnet ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
sshnet ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
sshnet PrivateKeyConnectionInfo.cs this._publicKeyRequestMessageResponseWaitHandle.Reset() Link To Source File
sshnet PrivateKeyConnectionInfo.cs this._publicKeyRequestMessageResponseWaitHandle.Reset() Link To Source File
sshnet Session.cs this._keyExchangeCompletedWaitHandle.Reset() Link To Source File
coapp PackageManager.cs _resetEvent.Reset() Link To Source File
coapp NewPackageManager.cs // if the world changes, this will get set somewhere between here and the // other end of the do-loop. manualResetEvent.Reset() Link To Source File
coapp Session.cs _resetEvent.Reset() Link To Source File
_toolkit_deprecated PackageManager.cs _resetEvent.Reset() Link To Source File
_toolkit_deprecated NewPackageManager.cs // if the world changes, this will get set somewhere between here and the // other end of the do-loop. manualResetEvent.Reset() Link To Source File
_toolkit_deprecated Session.cs _resetEvent.Reset() Link To Source File
EasyNMS NmsProducer.cs this.asr.Reset() Link To Source File
localtunnel-net-client TestServer.cs testComplete.Reset() Link To Source File
localtunnel-net-client TestServer.cs testComplete.Reset() Link To Source File
localtunnel-net-client TestServer.cs testComplete.Reset() Link To Source File
localtunnel-net-client ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
localtunnel-net-client ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
localtunnel-net-client ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
localtunnel-net-client ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
localtunnel-net-client ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
localtunnel-net-client ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
localtunnel-net-client ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
localtunnel-net-client ChannelSession.cs this._channelRequestResponse.Reset() Link To Source File
localtunnel-net-client PrivateKeyConnectionInfo.cs this._publicKeyRequestMessageResponseWaitHandle.Reset() Link To Source File
localtunnel-net-client PrivateKeyConnectionInfo.cs this._publicKeyRequestMessageResponseWaitHandle.Reset() Link To Source File
localtunnel-net-client Session.cs this._keyExchangeCompletedWaitHandle.Reset() Link To Source File
Tempest ConnectionProviderTests.cs wait.Reset() Link To Source File
Tempest ConnectionProviderTests.cs wait.Reset() Link To Source File
evemu_incursion Actor.cs // If a thread has signaled the thread since the last time, we need to reset now m_waitHandle.Reset() Link To Source File
Filechronization AsyncConnection.cs _waitHandle.Reset() Link To Source File
ForgeCraft-OutDatedVersion MainLoop.cs t.WaitHandle.Reset() Link To Source File
Maggie.WPF ParallelWork.cs AllBackgroundThreadCompletedEvent.Reset() Link To Source File
Maggie.WPF ParallelWork.cs AllTimerFiredEvent.Reset() Link To Source File
ILSpy MTA2STA.cs pendingCallsNotEmpty.Reset() Link To Source File
SharpDevelop Profiler.cs this.accessEventHandle.Reset() Link To Source File
SharpDevelop ThreadSafeScriptingConsoleEvents.cs lineReceivedEvent.Reset() Link To Source File
SharpDevelop MTA2STA.cs pendingCallsNotEmpty.Reset() Link To Source File
NETGen NetworkVisualizer.cs _screenshotExists.Reset() Link To Source File
Mystique StreamingCore.cs jsonParseWaiter.Reset() Link To Source File
Fracture ParallelThreadPool.cs event_.Reset() Link To Source File
KMLib ParallelSmoFanSolver2.cs maxPairThreadsData[i].ResetEvent.Reset() Link To Source File
KMLib ParallelSmoFanSolver2.cs minPairThreadsData[i].ResetEvent.Reset() Link To Source File
lokad-cloud SingleRuntimeHost.cs _stoppedWaitHandle.Reset() Link To Source File
SIinformer DownloadEngine.cs evtDownload.Reset() Link To Source File
SIinformer DownloadEngine.cs evtPerDonwload.Reset() Link To Source File
SIinformer DownloadProgress.cs evtDownload.Reset() Link To Source File
SIinformer DownloadProgress.cs evtPerDonwload.Reset() Link To Source File
Algorithms AutoResetEvent.cs mre.Reset() Link To Source File
Algorithms ManualResetEvent.cs mre.Reset() Link To Source File
SuperSocket SocketServerBase.cs m_ServerStartupEvent.Reset() Link To Source File
SuperSocket SocketServerTest.cs taskEvent.Reset() Link To Source File
SuperSocket UdpSocketServerTest.cs taskEvent.Reset() Link To Source File
SuperSocket AsyncSocketServer.cs m_TcpClientConnected.Reset() Link To Source File
SuperSocket SocketServerBase.cs m_ServerStartupEvent.Reset() Link To Source File
SuperSocket SocketServerBase.cs m_ServerStartupEvent.Reset() Link To Source File
SuperSocket SocketServerTest.cs taskEvent.Reset() Link To Source File
SuperSocket UdpSocketServerTest.cs taskEvent.Reset() Link To Source File
ForgeCraft MainLoop.cs t.WaitHandle.Reset() Link To Source File
monodevelop DebuggerController.cs exitRequestEvent.Reset () Link To Source File
monodevelop DebuggerController.cs // The process suddently died runningEvent.Reset () Link To Source File
monodevelop DebuggerController.cs runningEvent.Reset () Link To Source File
monodevelop DebuggerController.cs exitedEvent.Reset () Link To Source File
monodevelop PipedInputStream.cs dataEvent.Reset () Link To Source File
monodevelop ApplicationBackendController.cs runningEvent.Reset () Link To Source File
monodevelop ApplicationBackendController.cs runningEvent.Reset () Link To Source File
monodevelop ApplicationBackendController.cs runningEvent.Reset () Link To Source File
monodevelop ApplicationBackendController.cs runningEvent.Reset () Link To Source File
monodevelop ProcessHostController.cs exitRequestEvent.Reset () Link To Source File
monodevelop ProcessHostController.cs // The process suddently died runningEvent.Reset () Link To Source File
monodevelop ProcessHostController.cs runningEvent.Reset () Link To Source File
monodevelop ProcessHostController.cs exitedEvent.Reset () Link To Source File
monodevelop ProjectDomService.cs queueEmptied.Reset () Link To Source File
monodevelop DispatchService.cs backgroundThreadWait.Reset () Link To Source File
monodevelop AutoTestSession.cs syncEvent.Reset () Link To Source File
bbwifimusicsync KayakServer.cs wh.Reset() Link To Source File
bbwifimusicsync WorkManager.cs pauseHandle.Reset() Link To Source File
OG-DotNet RemoteLiveDataInjectorTests.cs mre.Reset() Link To Source File
Floe DccOperation.cs _writeHandle.Reset() Link To Source File
Floe IrcConnection.cs _writeWaitHandle.Reset() Link To Source File
ravendb ParallelDeflateOutputStream.cs _writingDone.Reset() Link To Source File
ravendb ParallelDeflateOutputStream.cs _sessionReset.Reset() Link To Source File
NServieBus.Xms StackStore.cs manualResetEvent.Reset() Link To Source File
Picasso StereoViewForm.cs leftFrameIsAvailable.Reset( ) Link To Source File
Picasso StereoViewForm.cs rightFrameIsAvailable.Reset( ) Link To Source File
Picasso Parallel.cs instance.threadIdle[i].Reset( ) Link To Source File
Picasso MJPEGStream.cs // reset reload event reloadEvent.Reset( ) Link To Source File
sones SmartThreadPool.cs _isIdleWaitHandle.Reset() Link To Source File
sones WorkItemsGroup.cs _isIdleWaitHandle.Reset() Link To Source File
sones WorkItemsQueue.cs _waitHandle.Reset() Link To Source File
WS-Man.Net EventBuffer.cs _event.Reset() Link To Source File
dwarrowdelf MapControl.cs m_contEvent.Reset() Link To Source File