Project Name File Name Usage Source Code Link
Symbiote EventLoop.cs ActionQueue.Enqueue( action ) Link To Source File
Symbiote Mailbox.cs Messages.Enqueue( message ) Link To Source File
Symbiote DocumentQueue.cs Documents.Enqueue( document ) Link To Source File
Symbiote ConnectionPool.cs AvailableConnections.Enqueue( connection ) Link To Source File
Symbiote ConnectionPool.cs AvailableConnections.Enqueue( connection ) Link To Source File
CouchDude SequentialUuidIdGenerator.cs pregeneratedIds.Enqueue(generator.GetNext()) Link To Source File
mono-reactive Subject.Generic.cs notifications.Enqueue (n) Link To Source File
mono-reactive Subject.Generic.cs notifications.Enqueue (n) Link To Source File
mono-reactive Subject.Generic.cs notifications.Enqueue (n) Link To Source File
Modl AsyncWorker.cs //foreach (var query in queries) // workerQueue.Enqueue(query); workerQueue.Enqueue(work) Link To Source File
Bootstrapper-Sample FakeVhptDataBus.cs this.dataQueue.Enqueue(data) Link To Source File
BTDB KeyValueDB.cs _writtingQueue.Enqueue(taskCompletionSource) Link To Source File
c-raft Client.cs Server.ClientsToDispose.Enqueue(this) Link To Source File
c-raft Client.cs Server.ClientsToDispose.Enqueue(this) Link To Source File
c-raft Client.Recv.cs Server.RecvClientQueue.Enqueue(this) Link To Source File
c-raft Client.Send.cs PacketsToBeSent.Enqueue(packet) Link To Source File
c-raft Client.Send.cs Server.SendClientQueue.Enqueue(this) Link To Source File
c-raft Client.Send.cs Server.SendClientQueue.Enqueue(this) Link To Source File
c-raft Client.Send.cs ChunksToBeSent.Enqueue(chunk) Link To Source File
c-raft Server.cs PlayersToSavePostponed.Enqueue(client) Link To Source File
c-raft Chunk.cs World.InitialChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(this, x, y, z)) Link To Source File
c-raft Chunk.cs World.InitialChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(chunk, neighborCoord & 0xf, y, z)) Link To Source File
c-raft Chunk.cs World.InitialChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(chunk, x, y, neighborCoord & 0xf)) Link To Source File
c-raft Chunk.cs World.InitialChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(chunk, neighborCoord & 0xf, y, z)) Link To Source File
c-raft Chunk.cs World.InitialChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(chunk, x, y, neighborCoord & 0xf)) Link To Source File
c-raft Chunk.cs World.ChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(this, x, y, z)) Link To Source File
c-raft Chunk.cs World.ChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(chunk, neighborCoord & 0xf, y, z)) Link To Source File
c-raft Chunk.cs World.ChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(chunk, x, y, neighborCoord & 0xf)) Link To Source File
c-raft Chunk.cs World.ChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(chunk, neighborCoord & 0xf, y, z)) Link To Source File
c-raft Chunk.cs World.ChunkLightToRecalculate.Enqueue(new ChunkLightUpdate(chunk, x, y, neighborCoord & 0xf)) Link To Source File
c-raft Chunk.cs World.ChunksToSave.Enqueue(this) Link To Source File
c-raft Chunk.cs World.ChunksToSavePostponed.Enqueue(this) Link To Source File
c-raft WorldManager.cs entry.Requests.Enqueue(new ClientRequest { ClientRequesting = client }) Link To Source File
c-raft WorldManager.cs ChunksToSavePostponed.Enqueue(chunk) Link To Source File
c-raft Player.cs Server.PlayersToSave.Enqueue(Client) Link To Source File
c-raft Player.cs Server.PlayersToSavePostponed.Enqueue(Client) Link To Source File
c-raft TestClient.cs _packetsToSend.Enqueue(packet) Link To Source File
dextop ChatRoom.cs lines.Enqueue(data) Link To Source File
NGauge Filtering.cs values.Enqueue(_list[i]) Link To Source File
NGauge FromFroming.cs queue.Enqueue(item) Link To Source File
NGauge Transforming.cs values.Enqueue(_list[i].SomeString) Link To Source File
TweetAndPub ThreadQueryPool.cs Queries.Enqueue(query) Link To Source File
InVision QueueExtensions.cs queue.Enqueue(data) Link To Source File
Monator RawDomainStatistics.cs Requests.Enqueue(request) Link To Source File
Monator RawGatheringRequestModule.cs _requestQueue.Enqueue(request) Link To Source File
Monator RequestModule.cs _requestQueue.Enqueue(request) Link To Source File
CorrugatedIron RiakCluster.cs _offlineNodes.Enqueue(node) Link To Source File
CorrugatedIron RiakCluster.cs _offlineNodes.Enqueue(deadNode) Link To Source File
Tempest ClientBase.cs this.mqueue.Enqueue (e) Link To Source File
Tempest ServerBase.cs #if !NET_4 lock (this.mqueue) #endif this.mqueue.Enqueue (e) Link To Source File
Tempest ServerBase.cs #if !NET_4 lock (this.mqueue) #endif this.mqueue.Enqueue (e) Link To Source File
Tempest ServerBase.cs #if !NET_4 lock (this.mqueue) #endif this.mqueue.Enqueue (e) Link To Source File
Tempest ServerBase.cs #if !NET_4 lock (this.mqueue) #endif this.mqueue.Enqueue (e) Link To Source File
Stateless SequentialActionQueue.cs queue.Enqueue(todo) Link To Source File
corlib QueuedScheduler.cs _queue.Enqueue (new Tuple> ( disposable, state, action)) Link To Source File
corlib EventLoopSchedulerSlim.cs _queue.Enqueue (() => { if (!result.IsDisposed) result.Disposable = action (this, state); }) Link To Source File
SharpDevelop PackageActionsToRun.cs actions.Enqueue(action) Link To Source File
Pentacorn Capture.cs GrayReq.Enqueue(tcs) Link To Source File
Pentacorn Capture.cs RgbaReq.Enqueue(tcs) Link To Source File
Pentacorn Capture.cs GrayReq.Enqueue(null) Link To Source File
Pentacorn Capture.cs RgbaReq.Enqueue(null) Link To Source File
niob NiobServer.cs _clients.Enqueue(connectionHandle) Link To Source File
sie ConditionalChainSimulator.cs _chains.Enqueue(chain) Link To Source File
Mystique SupervisorScheduler.cs this.addCandidates.Enqueue(task) Link To Source File
kayak KayakScheduler.cs queue.Enqueue(task) Link To Source File
Fracture JobQueue.cs _Queue.Enqueue(item) Link To Source File
Fracture TaskScheduler.cs _StepListeners.Enqueue(listener) Link To Source File
Fracture Connection.cs _QueryThread.WorkItems.Enqueue(workItem) Link To Source File
Fracture Win32.cs _Queue.Enqueue(item) Link To Source File
lokad-cqrs ShellServices.cs _log.Enqueue(prefix + string.Format(CultureInfo.InvariantCulture, format, args)) Link To Source File
SuperSocket MainViewModel.cs m_SocketQueue.Enqueue(e.ConnectSocket) Link To Source File
SuperSocket MainViewModel.cs m_SocketQueue.Enqueue(sendingState.Socket) Link To Source File
SuperSocket MainViewModel.cs m_SocketQueue.Enqueue(token.Socket) Link To Source File
SwarmIntelligence Logger.cs logAppendQueue.Enqueue(new TmpLogRecord(eventType, eventArgs)) Link To Source File
mooege ConcurrentList.cs underlyingQueue.Enqueue(item) Link To Source File
mooege ConcurrentList.cs underlyingQueue.Enqueue(item) Link To Source File
mooege ConcurrentList.cs underlyingQueue.Enqueue((T)value) Link To Source File
mooege ConcurrentList.cs underlyingQueue.Enqueue((T)value) Link To Source File
Rebus MessageReceiverForTesting.cs messageQueue.Enqueue(receivedTransportMessage) Link To Source File
Rebus MessageReceiverForTesting.cs messageQueue.Enqueue(temp) Link To Source File
NewsService CompletedScheduleBuilder.cs Schedule.Enqueue(BuildCompletedSchedule(output)) Link To Source File
NewsService UpcomingScheduleBuilder.cs Schedule.Enqueue(BuildUpComingScheduleItem(output)) Link To Source File
NewsService NewsService.cs exceptions.Enqueue(e) Link To Source File
MonkeyBallz CommandQueueService.cs _pendingCommands.Enqueue(command) Link To Source File
WebBackgrounder JobManagerFacts.cs completed.Enqueue("shortJob") Link To Source File
WebBackgrounder JobManagerFacts.cs completed.Enqueue("longJob") Link To Source File
OG-DotNet RemoteViewClientBatchTests.cs compiles.Enqueue(e) Link To Source File
OG-DotNet RemoteViewClientBatchTests.cs cycles.Enqueue(e) Link To Source File
OG-DotNet TestViewFactory.cs _createdViews.Enqueue(Tuple.Create(context, viewDefinition.Name)) Link To Source File
IrcSharp Client.cs IrcServer.ClientsToDispose.Enqueue(this) Link To Source File
IrcSharp Client.Recv.cs IrcServer.RecvClientQueue.Enqueue(this) Link To Source File
IrcSharp Client.Send.cs PacketsToBeSent.Enqueue(packet) Link To Source File
IrcSharp Client.Send.cs IrcServer.SendClientQueue.Enqueue(this) Link To Source File
IrcSharp Client.Send.cs IrcServer.SendClientQueue.Enqueue(this) Link To Source File
Floe JitterBuffer.cs _incoming.Enqueue(packet) Link To Source File
Floe DccOperation.cs _writeQueue.Enqueue(new Tuple(data, offset, size)) Link To Source File
Floe IrcConnection.cs _writeQueue.Enqueue(message) Link To Source File
LabOnGitHub FileTransferController.cs queue.Enqueue(file) Link To Source File
LabOnGitHub FileTransferController.cs queue.Enqueue(file) Link To Source File
LabOnGitHub FileTransferController.cs queue.Enqueue(file) Link To Source File
LabOnGitHub StepFileItemState.cs Controller.Queue.Enqueue(file) Link To Source File
ravendb WorkContext.cs serverErrors.Enqueue(new ServerError { Document = key, Error = error, Index = index, Timestamp = SystemTime.UtcNow }) Link To Source File
ravendb WorkContext.cs serverErrors.Enqueue(serverError) Link To Source File
ravendb BoundedMemoryTarget.cs logEventInfos.Enqueue(logEvent) Link To Source File
ravendb StreamsPool.cs current2.Enqueue(value) Link To Source File
ravenmq StreamsPool.cs current2.Enqueue(value) Link To Source File
MOUSE ClientNode.cs _manualProcessingQueue.Enqueue(func) Link To Source File
DynamicScript DefaultQueue.cs m_queue.Enqueue(workItemState) Link To Source File
DynamicScript ScriptLazyObject.cs SetValueQueue.Enqueue(s => s.SetValue(value, state)) Link To Source File
OpenStory SendDescriptor.cs this.queue.Enqueue(data) Link To Source File
OpenStory QueueScheduler.cs this.tasks.Enqueue(new Task(action)) Link To Source File
OpenStory Synchronizer.Synchronized.cs this.actions.Enqueue(action) Link To Source File
Roger Acks_behavior.cs received.Enqueue(_.Body.Integer()) Link To Source File
Rob.DataDemo ParallelWrapper.cs exceptions.Enqueue(ex) Link To Source File
Rob.DataDemo ParallelWrapper.cs exceptions.Enqueue(ex) Link To Source File
dwarrowdelf ServerConnection.cs m_msgQueue.Enqueue(m) Link To Source File
torshify-client ImageCacheService.cs _queue.Enqueue(action) Link To Source File
torshify-r4dio RadioNowPlayingViewModel.cs _playQueue.Enqueue(radioTrack) Link To Source File
SharpEngine MessageBus.cs //PendingMessages.Add(message); PendingMessages.Enqueue(message) Link To Source File
WCell Channel.cs _queue.Enqueue(msg) Link To Source File
msgpack-rpc-cli TcpServerTransportTest.cs arriveds.Enqueue( args[ 0 ].ToString() ) Link To Source File
msgpack-rpc-cli InProcPacket.cs pendingPackets.Enqueue( packet ) Link To Source File